Method in DialogueRunner
Saves all variables from variable storage into the persistent storage.
This method attempts to writes the contents of VariableStorage as a JSON file and saves it to the persistent data storage under the file name saveFileName
. The saved information can be loaded via the LoadStateFromPersistentStorage(string) method.
If saveFileName
already exists, it will be overwritten, not appended.
Name | Description |
---|---|
true
if the variables were successfully written into the player preferences; false
otherwise.
string
saveFileName
the name the save file should have on disc, including any file extension