# AddLocalizedStrings(IEnumerable\<StringTableEntry>)

Method in [Localization](https://docs.yarnspinner.dev/2.1/api/csharp/yarn.unity/yarn.unity.localization)

## Summary

Adds a collection of strings to the runtime string table.

```csharp
public void AddLocalizedStrings(IEnumerable<StringTableEntry> stringTableEntries)
```

## Remarks

This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.

## Parameters

| Name                                                          | Description                                                                                                                              |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| strings                                                       | The collection of [StringTableEntry](https://docs.yarnspinner.dev/2.1/api/csharp/yarn.unity/yarn.unity.stringtableentry) objects to add. |
| `IEnumerable<Yarn.Unity.StringTableEntry>` stringTableEntries |                                                                                                                                          |
