Class in Yarn.Unity
Inherits from ScriptableObject
ScriptableObject
public class Localization : ScriptableObject
AddLocalizedObject(string,T)
AddLocalizedObjects(IEnumerable<KeyValuePair<string, T>>)
AddLocalizedString(string,string)
Adds a new string to the runtime string table.
AddLocalizedStrings(IEnumerable<KeyValuePair<string, string>>)
Adds a collection of strings to the runtime string table.
AddLocalizedStrings(IEnumerable)
Clear()
ContainsLocalizedObject(string)
ContainsLocalizedString(string)
Returns a boolean value indicating whether this Localization contains a string with the given key.
GetLineIDs()
Gets the line IDs present in this localization.
GetLocalizedObject(string)
GetLocalizedString(string)
SetLocalizedObject(string,T)
ContainsLocalizedAssets
Gets a value indicating whether this Localization contains assets that are linked to strings.
LocaleCode
UsesAddressableAssets
Gets a value indicating whether this Localization makes use of Addressable Assets ( true ), or if it stores its assets as direct references ( false ).
true
false
Last updated 2 years ago
Was this helpful?