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Yarn Spinner 2.2
Yarn Spinner 2.2
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        • Line View
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  • API Documentation
    • C#
      • Yarn Namespace
        • BuiltinTypes
          • Any
          • Boolean
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        • Command
          • Text
        • CommandHandler
        • Dialogue
          • DefaultStartNodeName
          • Dialogue(Yarn.IVariableStorage)
          • AddProgram(Program)
          • Continue()
          • ExpandSubstitutions(string,IList<string>)
          • GetStringIDForNode(string)
          • GetTagsForNode(string)
          • NodeExists(string)
          • ParseMarkup(string)
          • SetNode(string)
          • SetProgram(Program)
          • SetSelectedOption(int)
          • Stop()
          • UnloadAll()
          • CommandHandler
          • CurrentNode
          • DialogueCompleteHandler
          • IsActive
          • LanguageCode
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          • NodeCompleteHandler
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        • FunctionType
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        • Library
          • DeregisterFunction(string)
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          • GenerateUniqueVisitedVariableForNode(string)
          • GetFunction(string)
          • ImportLibrary(Library)
          • RegisterFunction(string,Delegate)
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          • RegisterFunction(string,Func<T1, TResult>)
          • RegisterFunction(string,Func<T1, T2, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, T5, TResult>)
        • Line
          • ID
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          • Clear()
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        • Node
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        • OptionsHandler
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        • Program
          • Combine(Program[])
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          • InitialValues
          • Name
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      • Yarn.Markup Namespace
        • MarkupAttribute
          • ToString()
          • Length
          • Name
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        • MarkupParseException
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          • Attributes
          • Text
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        • MarkupProperty
          • Name
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          • Type
        • MarkupValueType
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      • Yarn.Compiler Namespace
        • BasicBlock
          • AddDestination(string,Condition)
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          • Ancestors
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        • CompilationJob
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          • File
            • FileName
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          • Type
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        • CompilationResult
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          • FileTags
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        • Compiler
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          • GetLineIDForNodeName(string)
        • DebugInfo
          • GetLineInfo(int)
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            • CharacterNumber
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        • Declaration
          • ExternalDeclaration
          • CreateVariable(string,Yarn.IType,IConvertible,string)
          • Equals(object)
          • GetHashCode()
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          • IsImplicit
          • Name
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          • SourceFileLine
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          • Type
        • DeclarationBuilder
          • WithDefaultValue(System.IConvertible)
          • WithDescription(string)
          • WithImplicit(bool)
          • WithName(string)
          • WithRange(Yarn.Compiler.Range)
          • WithSourceFileName(string)
          • WithSourceNodeName(string)
          • WithType(IType)
          • Declaration
        • DeferredTypeDiagnostic
          • CreateDeferredTypeDiagnostic(string,Diagnostic)
          • diagnostic
          • Name
        • Diagnostic
          • Diagnostic(string,ParserRuleContext,string,DiagnosticSeverity)
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          • End
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        • StringInfo
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        • Utility
          • AddTagsToLines(string,ICollection<string>)
          • DetermineNodeConnections(string[])
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          • ParseSource(string)
      • Yarn.Compiler.Upgrader Namespace
        • LanguageUpgrader
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        • UpgradeJob
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          • UpgradeType
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            • Diagnostics
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        • UpgradeType
          • Version1to2
      • Yarn.Unity Namespace
        • AssemblyExtensions
          • GetLoadableTypes(Assembly)
        • AudioLineProvider
          • AssetLoadCompleteAction
          • audioLanguage
          • completedLoadOperations
          • pendingLoadOperations
          • GetLocalizedLine(Line)
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        • AudioLocalizedLine
          • AudioClip
        • CharacterColorView
          • RunLine(LocalizedLine,Action)
          • CharacterColorData
            • characterName
            • displayColor
        • Culture
          • DisplayName
          • Name
          • NativeName
        • Cultures
          • GetCulture(string)
          • GetCultures()
          • HasCulture(string)
        • DialogueAdvanceInput
          • continueAction
          • continueActionKeyCode
          • continueActionReference
          • continueActionType
          • dialogueView
          • enableActionOnStart
          • Action
          • ContinueActionType
            • InputSystemAction
            • InputSystemActionFromAsset
            • KeyCode
            • None
        • DialogueCharacterNameView
          • onDialogueStarted
          • onNameNotPresent
          • onNameUpdate
          • DialogueStarted()
          • RunLine(LocalizedLine,Action)
        • DialogueOption
          • DialogueOptionID
          • IsAvailable
          • Line
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        • DialogueReference
          • nodeName
          • project
          • DialogueReference()
          • DialogueReference(YarnProject,string)
          • IsValid
        • DialogueRunner
          • dialogueViews
          • lineProvider
          • onCommand
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          • AddCommandHandler(string,Delegate)
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          • AddCommandHandler(string,System.Action<T1>)
          • AddCommandHandler(string,System.Func<T1, Coroutine>)
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          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
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          • AddFunction(string,Delegate)
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          • AddFunction(string,System.Func<TResult, T1, T2, T3, T4>)
          • AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5>)
          • AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5, T6>)
          • Clear()
          • GetTagsForNode(String)
          • LoadStateFromPlayerPrefs(string)
          • NodeExists(string)
          • OnViewRequestedInterrupt()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • ResetDialogue(string)
          • SaveStateToPlayerPrefs(string)
          • SetDialogueViews(DialogueViewBase[])
          • SetInitialVariables(bool)
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          • CurrentNodeName
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          • requestInterrupt
          • DialogueComplete()
          • DialogueStarted()
          • DismissLine(Action)
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          • RunOptions(DialogueOption[],Action<int>)
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        • Effects
          • FadeAlpha(CanvasGroup,float,float,float,CoroutineInterruptToken)
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        • InMemoryVariableStorage
          • showDebug
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        • LanguageAttribute
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          • GetLineIDs()
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        • VariableStorageBehaviour
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          • GetAllVariables()
          • SetAllVariables(System.Collections.Generic.Dictionary<string,float>,System.Collections.Generic.Dicti
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • VoiceOverView
          • audioSource
          • fadeOutTimeOnLineFinish
          • waitTimeAfterLineComplete
          • waitTimeBeforeLineStart
          • DismissLine(Action)
          • InterruptLine(LocalizedLine,Action)
          • RunLine(LocalizedLine,Action)
          • UserRequestedViewAdvancement()
        • YarnActionAttribute
          • Name
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          • stringsToViews
          • yarnProject
          • OnTextLanguagePreferenceChanged()
          • StringObjectDictionary
        • YarnParameterAttribute
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          • baseLocalization
          • compiledYarnProgram
          • lineMetadata
          • localizations
          • searchAssembliesForActions
          • GetLocalization(string)
          • GetProgram()
          • Program
        • YarnStateInjectorAttribute
          • Injector
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Yarn Spinner® and Secret Lab® are trade marks of Secret Lab Pty. Ltd., and are used by Yarn Spinner Pty. Ltd. under license.

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  • Summary
  • Remarks
  • Enums
  • Fields
  • Properties

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  1. API Documentation
  2. C#
  3. Yarn.Unity Namespace

DialogueAdvanceInput

PreviousHasCulture(string)NextcontinueAction

Last updated 1 year ago

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Class in

Inherits from MonoBehaviour

Summary

A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.

public class DialogueAdvanceInput : MonoBehaviour

Remarks

This class may be used with the Unity Input System, or the legacy Input Manager. The specific type of input it's looking for is configured via the field.

When the configured input occurs, this component calls the method on its .

Enums

Name
Description

The type of input that this component is listening for in order to signal that its dialogue view should advance.

Fields

Name
Description

The InputAction that this component is listening for.

The keyboard key that this component is listening for.

An InputActionReference that refers to the action that this component is listening for.

The type of input that this component is listening for.

Properties

Name
Description

The dialogue view that will be notified when the user performs the advance input (as configured by and related fields.)

Configures whether should be enabled on start.

Gets the InputAction configured by this .

Yarn.Unity
continueActionType
UserRequestedViewAdvancement()
dialogueView
ContinueActionType
continueAction
continueActionKeyCode
continueActionReference
continueActionType
dialogueView
continueActionType
enableActionOnStart
Action
Action
DialogueAdvanceInput