SaveStateToPlayerPrefs(string)
Method in DialogueRunner
Summary
Saves all variables in the Dialogue Runner's variable storage into the PlayerPrefs
object.
Remarks
This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the PlayerPrefs
object under the key SaveKey
.
The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.
Parameters
Name
Description
string
SaveKey
The key to use when storing the variables.
See Also
VariableStorageBehaviour.GetAllVariables(): Provides a unified interface for exporting all variables. Intended to be a point for custom saving, editors, etc.
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