AddLocalizedString(string,string)
Method in Localization
Summary
Adds a new string to the runtime string table.
Remarks
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Parameters
Name
Description
string
key
The key for this string (generally, the line ID.)
string
value
The user-facing text for this string, in the language specified by LocaleCode .
PreviousAddLocalizedObjects(IEnumerable<KeyValuePair<string, T>>)NextAddLocalizedStrings(IEnumerable<KeyValuePair<string, string>>)
Last updated