LoadStateFromPlayerPrefs(string)
Method in DialogueRunner
Summary
Loads all variables from the PlayerPrefs
object into the Dialogue Runner's variable storage.
Remarks
This method loads a string containing JSON from the PlayerPrefs
object under the key SaveKey
, deserializes that JSON, and then uses the resulting object to set all variables in VariableStorage.
The loaded information can be stored via the SaveStateToPlayerPrefs(string) method.
Parameters
string
SaveKey
The key to use when storing the variables.
Returns
true
if the variables were successfully loaded from the player preferences; false
otherwise.
See Also
VariableStorageBehaviour.SetAllVariables(Dictionary<string, float>, Dictionary<string, string>, Dictionary<string, bool>, bool)
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