LoadStateFromPlayerPrefs(string)
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Method in
Loads all variables from the PlayerPrefs
object into the Dialogue Runner's variable storage.
This method loads a string containing JSON from the PlayerPrefs
object under the key SaveKey
, deserializes that JSON, and then uses the resulting object to set all variables in .
The loaded information can be stored via the method.
string
SaveKey
The key to use when storing the variables.
true
if the variables were successfully loaded from the player preferences; false
otherwise.
VariableStorageBehaviour.SetAllVariables(Dictionary<string, float>, Dictionary<string, string>, Dictionary<string, bool>, bool)