FadeAlpha(CanvasGroup,float,float,float,CoroutineInterruptToken)
Method in Effects
Summary
A coroutine that fades a UnityEngine.CanvasGroup object's opacity from from to to over the course of fadeTime seconds, and then invokes onComplete .
public static IEnumerator FadeAlpha(CanvasGroup canvasGroup, float from, float to, float fadeTime, CoroutineInterruptToken stopToken = null)Parameters
Name
Description
float from
The opacity value to start fading from, ranging from 0 to 1.
float to
The opacity value to end fading at, ranging from 0 to 1.
A CoroutineInterruptToken that can be used to interrupt the coroutine.
CanvasGroup canvasGroup
float fadeTime
PreviousEffectsNextPausableTypewriter(TextMeshProUGUI,float,Action,Action,Action,Stack<(int position, float duration)>,CoroutineInterruptToken)
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