Property in Dialogue


Gets or sets the OptionsHandler that is called when a set of options are ready to be shown to the user.

public OptionsHandler OptionsHandler
            get; set; }


The Options Handler delivers an OptionSet to the game. Before Continue() can be called to resume execution, SetSelectedOption(int) must be called to indicate which Option was selected by the user. If SetSelectedOption(int) is not called, an exception is thrown.

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