Method in DialogueRunner


Saves all variables from variable storage into the persistent storage.

public bool SaveStateToPersistentStorage(string saveFileName)


This method attempts to writes the contents of VariableStorage as a JSON file and saves it to the persistent data storage under the file name saveFileName. The saved information can be loaded via the LoadStateFromPersistentStorage(string) method.

If saveFileName already exists, it will be overwritten, not appended.



string saveFileName

the name the save file should have on disc, including any file extension


true if the variables were successfully written into the player preferences; false otherwise.

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