LoadStateFromPersistentStorage(string)

Method in DialogueRunner

Summary

Loads all variables from the requested file in persistent storage into the Dialogue Runner's variable storage.

public bool LoadStateFromPersistentStorage(string saveFileName)

Remarks

This method loads the file saveFileName from the persistent data storage and attempts to read it as JSON. This is then deserialised and loaded into the VariableStorage.

The loaded information can be stored via the SaveStateToPersistentStorage(string) method.

Parameters

Name
Description

string saveFileName

the name the save file should have on disc, including any file extension

Returns

true if the variables were successfully loaded from the player preferences; false otherwise.

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