Line View

Learn about Line View, a Dialogue View that displays a single line of dialogue on a Canvas.

Line View is a Dialogue View that displays a single line of dialogue inside a Unity UI canvas. When the Dialogue Runner encounters a line in your Yarn Script, the Line View will display it, wait for the user to indicate they're done reading it, and then dismiss it.

Line View only displays lines, and doesn't display options. You can use an additional Dialogue View to handle these, like an Options List View or a custom Dialogue View of your own.

Showing the Character's Name

If a line contains a character's name at the start, Line View can be configured to show the name in a separate text view to the line text itself. If the Character Name Text property is connected to a TextMeshPro Text object, then the character's name will appear in this object.

If you don't attach a Text object to the Character Name Text property, you can choose to either show the character name as part of the line (that is, in the Line Text view), or don't show it all.

Presenting Lines with Visual Effects

Line View can be configured to use visual effects when presenting lines.

  • You can choose to have the Line View fade in when a line appears, and fade out when the line is dismissed.

  • You can choose to have the text of the line appear, one letter at a time, with a "typewriter" effect.

Continuing to the Next Line

The Dialogue Runner will automatically proceed to the next piece of content once all dialogue views have reported that they've finished with a line.

If the 'Auto Advance' option on a Line View is turned on, then the Line View will signal that it's done with a line as soon as all visual effects have finished.

If 'Auto Advance' is turned off, then the Line View will not signal that it's done when the effects have finished, and the line's delivery will stop. To make the Line View finish up, you can call the UserRequestedViewAdvancement method, which tells the Line View that the user wants to proceed. The built-in Dialogue System prefab comes set up with a 'Continue' button that calls this method. You can also call this method from code, or use the Dialogue Advance Input component to trigger it based on user input.

Inspector

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