# RunOptions(DialogueOption\[],Action\<int>)

Method in [DialogueViewBase](https://docs.yarnspinner.dev/2.0/api/csharp/yarn.unity/yarn.unity.dialogueviewbase)

## Summary

Called by the [DialogueRunner](https://docs.yarnspinner.dev/2.0/api/csharp/yarn.unity/yarn.unity.dialoguerunner) to signal that a set of options should be displayed to the user.

```csharp
public virtual void RunOptions(DialogueOption[] dialogueOptions, Action<int> onOptionSelected)
```

## Remarks

When this method is called, the [DialogueRunner](https://docs.yarnspinner.dev/2.0/api/csharp/yarn.unity/yarn.unity.dialoguerunner) will pause execution until the \`onOptionSelected\` method is called.

If your scene includes multiple dialogue views that override this method, they will all receive a call each time the dialogue system presents options to the player. You must ensure that only one of them calls the `onOptionSelected` method.

## Parameters

| Name                                                                                                                              | Description                                                        |
| --------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| [Yarn.Unity.DialogueOption\[\]](https://docs.yarnspinner.dev/2.0/api/csharp/yarn.unity/yarn.unity.dialogueoption) dialogueOptions | The set of options that should be displayed to the user.           |
| `Action<int>` onOptionSelected                                                                                                    | A method that should be called when the user has made a selection. |
