.yarn
files. Yarn files are just plain text files, which you can edit in any text editor.. (period).
Node names were able to contain a period in Yarn Spinner 1, and if your Yarn Spinner 1 .yarn
scripts have periods in the node names, then the upgrader script will translate them (and all jumps and options related) to use a _
(underscore) instead.Node_Title
, which is set on the first line in the title
header. You can also add any other headers that you want.key: value
. This can be used to store additional information, such as the location the conversation is taking place.---
marker indicates where the body begins. After this point, you can put all of your Yarn script.===
marker indicates where the node ends; after this point, you can begin another node.->
symbol. You write as many options as you'd like the player to see, and the player chooses one of them. The content of the option is like any other line of dialogue.<<jump>>
command to jump to a different node: