Method in DialogueRunner

This method is obsolete and may be removed from a future version of Yarn Spinner.


Saves all variables in the Dialogue Runner's variable storage into the UnityEngine.PlayerPrefs object.

public void SaveStateToPlayerPrefs(string SaveKey = "YarnBasicSave")


This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the UnityEngine.PlayerPrefs object under the key SaveKey.

The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.



string SaveKey

The key to use when storing the variables.

See Also

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