Inject state for any commands in this class using this static method.
public class YarnStateInjectorAttribute : Attribute
The method will be expected to take a string, and return an entity of the same type as the class being operated on. (So, for example, an injector for
UnityEngine.BoxColliderwould take in a string and find a
By default, Yarn will use
UnityEngine.GameObject.Find(System.String)if there is no injector defined. This is fairly inefficient (an
O(n)lookup), so it is recommended that you restrict your lookup conditions so that you can find it quicker (eg, a cache).
This injector should be a static function. Non-static functions will be ignored.