LoadStateFromPlayerPrefs(string)
Loads all variables from the
UnityEngine.PlayerPrefs
object into the Dialogue Runner's variable storage.public bool LoadStateFromPlayerPrefs(string SaveKey = "YarnBasicSave")
This method loads a string containing JSON from the
UnityEngine.PlayerPrefs
object under the key SaveKey
, deserializes that JSON, and then uses the resulting object to set all variables in VariableStorage.Name | Description |
---|---|
string SaveKey | The key to use when storing the variables. |
true
if the variables were successfully loaded from the player preferences; false
otherwise.- VariableStorageBehaviour.SetAllVariables(FloatDictionary,StringDictionary,BoolDictionary,bool): Provides a unified interface for loading many variables all at once. Will override anything already in the variable storage.
Last modified 24d ago