if
statements, or store in variables.random
function returns a different random number every time you call it.visited(string node_name)
visted
returns a boolean value of true
if the node with the title of node_name
has been entered and exited at least once before, otherwise returns false
. Will return false
if node_name
doesn't match a node in project.visited_count(string node_name)
visted_count
returns a number value of the number of times the node with the title of node_name
has been entered and exited, otherwise returns 0
. Will return 0
if node_name
doesn't match a node in project.random()
random
returns a random number between 0 and 1 each time you call it.random_range(number a, number b)
random_range
returns a random integer between a
and b
, inclusive.dice(number sides)
dice
returns a random integer between 1 and sides
, inclusive.dice(6)
returns a number between 1 and 6, just like rolling a six-sided die.round(number n)
round
rounds n
to the nearest integer.round_places(number n, number places)
round_places
rounds n
to the nearest number with places
decimal points.floor(number n)
floor
rounds n
down to the nearest integer, towards negative infinity.ceil(number n)
ceil
rounds n
up to the nearest integer, towards positive infinity.inc(number n)
inc
rounds n
up to the nearest integer. If n
is already an integer, inc
returns n+1
.dec(number n)
inc
rounds n
down to the nearest integer. If n
is already an integer, inc
returns n-1
.decimal(number n)
decimal
returns the decimal portion of n
. This will always be a number between 0 and 1. For example, decimal(4.51)
will return 0.51
.int(number n)
int
rounds n
down to the nearest integer, towards zero.floor
, because floor
rounds to negative infinity.