DialogueAdvanceInput
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Class in
Inherits from UnityEngine.MonoBehaviour
A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.
This class may be used with the Unity Input System, or the legacy Input Manager. The specific type of input it's looking for is configured via the field.
When the configured input occurs, this component calls the method on its .
The type of input that this component is listening for in order to signal that its dialogue view should advance.
The button/keycode action type, should the button be fired on release or press?
The UnityEngine.InputSystem.InputAction
that this component is listening for.
The virtual button that this component is listening for.
The keyboard key that this component is listening for.
Should the continue action respond to key being pressed down or released.
An UnityEngine.InputSystem.InputActionReference
that refers to the action that this component is listening for.
The type of input that this component is listening for.
The dialogue view that will be notified when the user performs the advance input (as configured by and related fields.)
Configures whether should be enabled on start.
Gets the UnityEngine.InputSystem.InputAction
configured by this .