2.3 (Current)
Website
Discord
GitHub
Patreon
Search
⌃
K
Links
⭐
Start Here
Writing Your Dialogue
⌨
Editing with VS Code
✍
Writing in Yarn
🪄
Upgrading Yarn Scripts
Working With Unity
Overview
📦
Installation
⚡
Quick Start
📥
Importing Yarn Files
🧱
Components
🤖
Commands and Functions
🗺
Localizations and Assets
💡
Frequently Asked Questions / "How Do I...?"
Unity Sample Projects
🛠
Choose-Your-Path Game
🛠
Choose-Your-Path Game with Visuals
🛠
NPC Dialogue Game
Guides
Building a Custom Dialogue Runner
🗃
Yarn Variables and Custom Variable Storage
About
The Team
GitHub Repositories
Community Projects
How to credit Yarn Spinner
API Documentation
C#
Yarn Namespace
BuiltinTypes
Command
CommandHandler
Dialogue
DialogueCompleteHandler
DialogueException
FunctionType
Header
IType
IVariableStorage
Library
Line
LineHandler
Logger
MemoryVariableStore
Node
NodeCompleteHandler
NodeStartHandler
OptionSet
Options
Option
DestinationNode
ID
IsAvailable
Line
OptionsHandler
PrepareForLinesHandler
Program
Yarn.Markup Namespace
Yarn.Compiler Namespace
Yarn.Compiler.Upgrader Namespace
Yarn.Unity Namespace
Yarn.Unity.UnityLocalization Namespace
Powered By
GitBook
DestinationNode
Property in
Option
Summary
Gets the name of the node that will be run if this option is selected.
public
string
DestinationNode
{
get
;
private
set
;
}
Remarks
The value of this property not be valid if this is a shortcut option.
Previous
Option
Next
ID
Last modified
24d ago