#), and cannot contain spaces. You can add as many tags as you like to line, but they must all be on the same line in the script.
#lastlinetag to every line that comes just before a set of options.
#linetag uniquely identifies a single line or option across all of your game's dialogue. This is used to identify lines for localisation. Every line's
#linetag must be unique. If a line or option doesn't have a
#linetag, it will be automatically added for you.
tagskey, and they don't have to begin with a hash symbol (
visited()function with the node name in it.
visited()call exists. To direct the compiler to do this, include the
trackingheader with the value of
neverinstructs the compiler to never add this special code to the node. If you use the
visitedfunction with a node set to never use tracking, it will always return
#lastlinetag can be used to display the last line of dialogue along with any options. This is handled within your code by checking if a line has the
#lastlinetag, and if it does, storing it before continuing with the execution of the Yarn dialogue.