onCommand
public StringUnityEvent onCommand;
Use this method to dispatch a command to other parts of your game. This method is only called if the
Command
has not been handled by a command handler that has been added to the DialogueRunner, or by a method on a MonoBehaviour
in the scene with the attribute YarnCommandAttribute.When a command is delivered in this way, the DialogueRunner will not pause execution. If you want a command to make the DialogueRunner pause execution, see
AddCommandHandler(string, CommandHandler)
.This method receives the full text of the command, as it appears between the
<<
and >>
markers.- AddCommandHandler(string, CommandHandler)
- AddCommandHandler(string, CommandHandler)
Last modified 1yr ago