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Writing Your Dialogue
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Unity Sample Projects
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Choose-Your-Path Game
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Choose-Your-Path Game with Visuals
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NPC Dialogue Game
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Building a Custom Dialogue Runner
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Yarn Variables and Custom Variable Storage
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API Documentation
C#
Yarn Namespace
Yarn.Markup Namespace
Yarn.Compiler Namespace
Yarn.Compiler.Upgrader Namespace
Yarn.Unity Namespace
Actions
AudioLineProvider
CharacterColorView
Culture
Cultures
DialogueAdvanceInput
DialogueCharacterNameView
DialogueOption
DialogueReference
DialogueRunner
dialogueViews
lineProvider
onCommand
onDialogueComplete
onDialogueStart
onNodeComplete
onNodeStart
runSelectedOptionAsLine
startAutomatically
startNode
verboseLogging
yarnProject
AddCommandHandler(string,System.Action)
AddCommandHandler(string,Delegate)
AddCommandHandler(string,System.Func<IEnumerator>)
AddCommandHandler(string,System.Func<Coroutine>)
AddCommandHandler(string,MethodInfo)
AddCommandHandler(string,System.Action<T1>)
AddCommandHandler(string,System.Func<T1, IEnumerator>)
AddCommandHandler(string,System.Func<T1, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2>)
AddCommandHandler(string,System.Func<T1, T2, IEnumerator>)
AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3>)
AddCommandHandler(string,System.Func<T1, T2, T3, IEnumerator>)
AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, IEnumerator>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, IEnumerator>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
AddFunction(string,Delegate)
AddFunction(string,System.Func<TResult>)
AddFunction(string,System.Func<TResult, T1>)
AddFunction(string,System.Func<TResult, T1, T2>)
AddFunction(string,System.Func<TResult, T1, T2, T3>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5, T6>)
Clear()
GetTagsForNode(String)
LoadStateFromPlayerPrefs(string)
NodeExists(string)
OnViewRequestedInterrupt()
RemoveCommandHandler(string)
RemoveFunction(string)
ResetDialogue(string)
SaveStateToPlayerPrefs(string)
SetDialogueViews(DialogueViewBase[])
SetInitialVariables(bool)
SetProject(YarnProject)
SplitCommandText(string)
StartDialogue(string)
Stop()
CurrentNodeName
Dialogue
IsDialogueRunning
VariableStorage
StringUnityEvent
DialogueViewBase
Effects
IActionRegistration
ICommand
InMemoryVariableStorage
LanguageAttribute
LineMetadata
LineProviderBehaviour
LineView
Localization
LocalizationType
LocalizedLine
OptionsListView
OptionView
SampleRenderDetector
SerializedDictionary
StringTableEntry
TextLineProvider
VariableStorageBehaviour
VoiceOverView
YarnActionAttribute
YarnCommandAttribute
YarnFunctionAttribute
YarnLinesAsCanvasText
YarnNodeAttribute
YarnParameterAttribute
YarnProject
YarnStateInjectorAttribute
Yarn.Unity.UnityLocalization Namespace
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CurrentNodeName
Property in
DialogueRunner
Summary
Gets the name of the current node that is being run.
public
string
CurrentNodeName
{
get
};
See Also
Dialogue.currentNode
Previous
Stop()
Next
Dialogue
Last modified
23d ago