AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
Adds a command handler. Dialogue will pause execution after the command is called.
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine> handler);
When this command handler has been added, it can be called from your Yarn scripts like so:
<<commandName param1 param2>>
If
handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.If
handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.Name | Description |
---|---|
string commandName | The name of the command. |
Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine> handler |