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Yarn Spinner Components
Beginner's Guide
Welcome
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Syntax Basics
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Writing Narratives
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Using a Game Engine
Writing Dialogue in Yarn
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Writing in Yarn
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Yarn Spinner for Unity
Overview
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Installation for Unity
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Unity Quick Start
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Importing Yarn Files
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Components
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Unity Samples
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Choose-Your-Path Game
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Choose-Your-Path Game with Visuals
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NPC Dialogue Game
Unity Add-Ons
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About Add-Ons
Dialogue Wheel
Speech Bubbles
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Building a Custom Dialogue Runner
Yarn Variables and Custom Variable Storage
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Crediting Yarn Spinner
The Yarn Spinner Team
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API Documentation
C#
Yarn Namespace
BuiltinTypes
Command
CommandHandler
Dialogue
DialogueCompleteHandler
DialogueException
FunctionType
Header
IType
IVariableStorage
Library
Line
LineHandler
Logger
MemoryVariableStore
Node
ToString()
Headers
Instructions
Labels
Name
SourceTextStringID
Tags
NodeCompleteHandler
NodeStartHandler
OptionSet
OptionsHandler
PrepareForLinesHandler
Program
Yarn.Markup Namespace
Yarn.Compiler Namespace
Yarn.Compiler.Upgrader Namespace
Yarn.Unity Namespace
Yarn.Unity.UnityLocalization Namespace
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SourceTextStringID
Property in
Node
Summary
the entry in the program's string table that contains the original text of this node; null if this is not available
public
string
SourceTextStringID
{
get
;
set
;
}
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Last modified
2mo ago