Using Six-Segment Wheel
Learn how to use the Six-Segment Dialogue Wheel, from the Dialogue Wheel for Yarn Spinner Add-On Package.
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Learn how to use the Six-Segment Dialogue Wheel, from the Dialogue Wheel for Yarn Spinner Add-On Package.
Last updated
Was this helpful?
The Six-Segment Dialogue Wheel provides a dialogue wheel with a light sci-fi appearance, and can display up to six responses for your dialogue. You can specify exactly which segment of the wheel each response is located.
To use the Six-Segment Dialogue Wheel , and the .
Then, create a new Dialogue Runner in your Hierarchy:
Make a folder to store your Narrative in the Project pane (ours is named Narrative
), and then inside that folder, create a new Yarn Project asset:
Similarly, also in the Narrative
folder, create a new Yarn Script to use:
Name both the Yarn Project and the Yarn Script something appropriate. Open the Yarn script to write your story. Then save the Yarn script and return to Unity.
We've provided an initial sample story here, if you want to test things out.
Back in Unity, choose the Dialogue Runner that you added to the Hierarchy, right-click it and choose Prefab -> Unpack.
This will allow you to modify the contents of the (former) prefab, in order to add the Six-Segment Dialogue Wheel as a Dialogue View.
With the Dialogue Runner selected in the Hierarchy, drag the Yarn Project that you created from the Project pane into the Yarn Project slot in the Dialogue System's Inspector:
Next, locate the Six-Segment Dialogue Wheel prefab, supplied with this add-on, and drag it from the Project pane, so it's below the Canvas in the Hierarchy:
Right-click on the Options List View in the Hierarchy, and choose Delete. You won't need that view, as you'll be displaying a wheel instead of a list.
To make the Dialogue System aware of the Six-Segment Dialogue Wheel, select it (the Dialogue System) in the Hierarchy, and drag the Six-Segment Dialogue View from the Hierarchy into the Element 1 slot of the Dialogue Views section in the Inspector:
If you save your scene and run it, your Six-Segment Dialogue Wheel should now be working!
For example, the following Yarn script:
Results in this:
If you select the Six-Segment Dialogue Wheel Prefab in the Hierarchy (under Dialogue System), you can look to the Inspector to customise these tags, among other options:
You can also use the Yarn Command <<set-opt>>
before each group of options in your Yarn scripts to specify how many options (limited to a maximum of three on either side) should appear in each column (left or right).
For example, the following Yarn Script:
Will result in this:
You can specify which position on the wheel your dialogue appears using . Specifically, you can add tags to each set of options to specify where in the wheel the option should be placed.
Review the , or check out the guide on .