Field in DialogueAdvanceInput


The UnityEngine.InputSystem.InputAction that this component is listening for.

public InputAction continueAction = new InputAction("Skip", InputActionType.Button, CommonUsages.Submit);


This value is only used when continueActionType is InputSystemAction.

Use this continue action type when you want this component to use a configurable input action, but don't want to have to set up other actions in your project.

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