2.3 (Current)
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continueAction

Summary

The UnityEngine.InputSystem.InputAction that this component is listening for.
public InputAction continueAction = new InputAction("Skip", InputActionType.Button, CommonUsages.Submit);

Remarks

This value is only used when continueActionType is InputSystemAction.
Use this continue action type when you want this component to use a configurable input action, but don't want to have to set up other actions in your project.