LoadStateFromPlayerPrefs(string)
Method in DialogueRunner
This method is obsolete and may be removed from a future version of Yarn Spinner.
Summary
Loads all variables from the UnityEngine.PlayerPrefs
object into the Dialogue Runner's variable storage.
Remarks
This method loads a string containing JSON from the UnityEngine.PlayerPrefs
object under the key SaveKey
, deserializes that JSON, and then uses the resulting object to set all variables in VariableStorage.
The loaded information can be stored via the SaveStateToPlayerPrefs(string) method.
Parameters
string
SaveKey
The key to use when storing the variables.
Returns
true
if the variables were successfully loaded from the player preferences; false
otherwise.
See Also
VariableStorageBehaviour.SetAllVariables(FloatDictionary,StringDictionary,BoolDictionary,bool): Provides a unified interface for loading many variables all at once. Will override anything already in the variable storage.
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