SaveStateToPersistentStorage(string)
Method in DialogueRunner
Summary
Saves all variables from variable storage into the persistent storage.
Remarks
This method attempts to writes the contents of VariableStorage as a JSON file and saves it to the persistent data storage under the file name saveFileName
. The saved information can be loaded via the LoadStateFromPersistentStorage(string) method.
If saveFileName
already exists, it will be overwritten, not appended.
Parameters
Name
Description
string
saveFileName
the name the save file should have on disc, including any file extension
Returns
true
if the variables were successfully written into the player preferences; false
otherwise.
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