Yarn.Unity Namespace
Summary
Contains classes for working with Yarn Spinner in the Unity game engine.
Attributes
Yarn parameter.
Inject state for any commands in this class using this static method.
Classes
A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.
Stores a reference to a dialogue node in a Yarn Project.
The DialogueRunner component acts as the interface between your game and Yarn Spinner.
A simple implementation of VariableStorageBehaviour.
A Dialogue View that presents lines of dialogue, using Unity UI elements.
Represents a line, ready to be presented to the user in the localisation they have specified.
Represents a collection of marker names and colours.
Detects if the render pipeline is different from the one the samples were created with, and warn you that things might look odd.
An System.Collections.Generic.IDictionary`2
that can be serialized as part of a Unity object.
An attribute that marks a method on an object as a command.
Marks the method as a function to be registered with the running instance's library.
Specifies that a field represents a reference to a named Yarn node that exists in a Yarn project.
Enums
Interfaces
Namespaces
Structs
Holds information about a language.
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