LoadStateFromPlayerPrefs(string)
Method in DialogueRunner
Summary
Loads all variables from the UnityEngine.PlayerPrefs
object into the Dialogue Runner's variable storage.
Remarks
This method loads a string containing JSON from the UnityEngine.PlayerPrefs
object under the key SaveKey
, deserializes that JSON, and then uses the resulting object to set all variables in VariableStorage.
The loaded information can be stored via the SaveStateToPlayerPrefs(string) method.
Parameters
Name | Description |
---|---|
| The key to use when storing the variables. |
Returns
true
if the variables were successfully loaded from the player preferences; false
otherwise.
See Also
VariableStorageBehaviour.SetAllVariables(FloatDictionary,StringDictionary,BoolDictionary,bool): Provides a unified interface for loading many variables all at once. Will override anything already in the variable storage.
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