SaveStateToPlayerPrefs(string)
Last updated
Last updated
Method in DialogueRunner
Saves all variables in the Dialogue Runner's variable storage into the UnityEngine.PlayerPrefs
object.
This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the UnityEngine.PlayerPrefs
object under the key SaveKey
.
The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.
Name | Description |
---|---|
VariableStorageBehaviour.GetAllVariables(): Provides a unified interface for exporting all variables. Intended to be a point for custom saving, editors, etc.
string
SaveKey
The key to use when storing the variables.