SaveStateToPlayerPrefs(string)
Method in DialogueRunner
Summary
Saves all variables in the Dialogue Runner's variable storage into the UnityEngine.PlayerPrefs object.
public void SaveStateToPlayerPrefs(string SaveKey = "YarnBasicSave")Remarks
This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the UnityEngine.PlayerPrefs object under the key SaveKey.
The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.
Parameters
Name
Description
string SaveKey
The key to use when storing the variables.
See Also
VariableStorageBehaviour.GetAllVariables(): Provides a unified interface for exporting all variables. Intended to be a point for custom saving, editors, etc.
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